Originals Guide
Dice.
The simplest game on the site and the best teacher. One slider controls both your odds and your payout, locked together by a formula you can check on a napkin.
How it works
The game rolls a number. You decide, before the roll, whether you're betting that it lands above or below a line you set with a slider. Move the line and three things update together: your win chance, your payout multiplier, and nothing else.
That's the whole game. No bonus rounds, no free spins, no features. Which is exactly why it's the clearest window into how every other Original is priced.
The two numbers are the same number
Win chance and multiplier aren't two independent dials you can optimise against each other. They're one dial, viewed from two ends:
multiplier = (1 − house edge) ÷ win chance
Drag toward safety and your win chance rises while the multiplier falls to match. Drag toward the deep end and the reverse happens. The product stays pinned, and the shortfall from a truly fair price is always the same slice: the house edge.
Which produces the result that makes Dice worth understanding before you touch anything else:
Expected result per bet = stake × house edge, negative, identical at every position on that slider.
Set the calculator to a 95% win chance, then a 5% one. The per-bet expectation doesn't budge. The swing column moves enormously — and that, not value, is what you're choosing when you move the slider.
What people get wrong
"It's been red nine times, it's due."
Every roll comes from a fresh nonce and knows nothing about the last one. Nine losses in a row is information about the past and about nothing else. This belief has cost more money than every house edge in the category combined, and it feels most convincing exactly when it's most expensive.
"Grinding 98% wins is basically free money."
A 98% win chance pays barely more than your stake back, so the rare 2% loss wipes out a long line of wins. Run it in the calculator: the per-bet expectation is the same as any other setting, and the number of bets it takes to grind anywhere meaningful means you'll stake far more in total than a high-risk player would. Turnover is the meter.
"Martingale works here because the odds are near 50/50."
It doesn't, and being near 50/50 is precisely what makes it feel like it should. Doubling after a loss converts a large chance of a small win into a small chance of a catastrophic one, and the table limit closes the trapdoor. Run it in the Lab and watch the bust runs pile up.
If you're going to play it
- Pick the slider position for the session you want, not for an edge that isn't there. Long and gentle, or short and sharp — both cost the same per dollar staked.
- Decide your total stake before you start and let bet size follow from it, rather than the other way round.
- Leave auto-bet alone until you've done the arithmetic. It is a machine for multiplying turnover, and turnover is the only quantity that determines what the evening costs you.
- Verify a result once, just to see the provably-fair machinery work. It's the most reassuring five minutes available — and a useful reminder that "verifiable" and "in your favour" are different words.
Questions people actually ask
What is the best win chance to play Dice at?
There isn't one, in expected-value terms — every slider position carries the same expected loss per dollar staked. The right setting is the one that produces the session shape you want: high win chance for a long, low-swing session, low win chance for a short shot at a big multiplier.
Can you predict the next Dice roll?
No. Each roll is generated from the server seed, client seed and an incrementing nonce, and is independent of every previous roll. Past results carry no information about future ones, which is also why no pattern-based method can work.
Does Martingale work on Stake Dice?
No. Doubling after a loss trades a high chance of a small win for a small chance of a very large loss, and it does not change expected value at all. Table limits and finite bankrolls guarantee the strategy eventually meets a losing run it cannot cover.
Is Dice better than slots?
It is more transparent — the house edge is shown to you before each bet rather than buried in a help screen as a long-run average. Whether the edge itself is lower depends on the specific slot and the specific setting, so compare the actual disclosed numbers rather than assuming.
What does the multiplier depend on?
Only your win chance and the game's house edge, via multiplier equals one minus the house edge divided by the win chance. Nothing about your history, your balance, or your seed changes it.
Where we stand: we build slots on Stake Engine and we run referral links to Stake, so treat everything above as coming from someone with a stake in you signing up — and judge it on whether the math checks out, because that's the part we can't fudge. Full disclosure.