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Titan Eruption and Slime Lab, a little late

The two games we launched between our August batch and Shuriken Shadows: Slime Lab in September 2026 and Titan Eruption in October 2026. Here's what each one does.

Titan Eruption game tile Slime Lab game tile

Between our August batch and Shuriken Shadows we launched two games, and this news page didn't exist yet to say so. Slime Lab went live on Stake in September 2026, and Titan Eruption in October 2026. Here's what each one is, from the people who built them.

Titan Eruption

A 5×3 hold-and-respin game on 15 fixed lines. Three or more Crater Eye scatters start the Eruption: Magma Orbs worth 1× to 100× your bet lock in place while the rest of the board respins. You get three respins, and any respin that locks a new orb resets the count to three.

The part we built the game around is the Chain Eruption. When a new orb locks, it can send a wave across every orb already on the board, multiplying each one it reaches by the same ×2, ×3 or ×5. The base game returns 96.50%, and so do its four other modes, from a 3× Magma Boost to a 350× Get Titan Rage. The max win is 15,000×, the same in every mode.

Titan Eruption: rules, modes and the honest bit →

Slime Lab

A 6×5 tumbling game on 15,625 ways, in the lab of Dr. Fizz, an axolotl scientist. When a Catalyst Vial lands, it takes the largest group of matching goo touching it and fuses the group into the next creature up the ladder. Fused slimes can fuse again.

Every fusion fills the Specimen Tube. It's a counter, not a multiplier: at each mark it vents MEGA GOO wilds onto the board. In free spins the tube holds for the whole round, and the ladder goes one rung higher, so the top creature fuses straight into MEGA GOO. There are six modes, all at 96.50%, including two 1× versions of the game with different shapes. The max win is 10,000×.

Slime Lab: rules, modes and the honest bit →

Filed under launchtitan-eruptionslime-lab

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