Fairness, plainly
How we know our games are fair
We build these games and we earn when you play them, so we're the last people you should take on trust. Here's who actually decides each spin, what Stake checks before a game goes live, and every mode's RTP for all twelve of our live games.
- Live games
- 12
- Lowest mode RTP
- 96.46%
- Highest mode RTP
- 96.59%
- Top max win
- 25,000×
The conflict, up front. We built every game on this page, and we earn when you play them. That's exactly why this page sticks to things you can check, says where each one comes from, and has no play buttons on it. Full disclosure.
Who decides the outcome
Not us, and not the game you're looking at.
On Stake Engine, a slot isn't a program rolling dice on a server. Every possible round is worked out before launch and uploaded as fixed files: a lookup table that lists each round with its weight and its payout, and the books that describe what happens in each of those rounds. Stake Engine's documentation requires it. Games have to be static files, and every possible outcome has to be in them.
When you press spin, the game's request to Stake Engine's server carries your bet, your session and the mode. There's no field in it for asking for a result. The server (the RGS, short for remote gaming server) picks one round from that mode's table; in the docs' words, it's chosen "at a frequency proportional to the simulation weighting". It sends that round back and settles your balance. The game in your browser then animates the round it was handed.
So nothing we run picks your result, and nothing we run can change it once it's picked. Changing the odds would mean uploading new math files, and Stake runs its checks on every math upload.
What this isn't: "provably fair" in the crypto-casino sense, where you can check each round yourself with a seed and a hash. Nothing in the Stake Engine documentation we build against offers that for slots like ours, so we don't use the phrase. The honest pick happens on Stake's server, from a table Stake checked. You can't audit a single spin, and neither can we. We'd rather say that than dress it up.
What Stake checks before a game goes live
We send Stake the full math for every mode: the lookup tables, the books, and an index naming each mode and what it costs. Before a game can be approved, Stake's checks require:
- The files have to agree. The payout listed for every round in the lookup table must match that round's payout in the books. Stake compares the two.
- A base game at 1× the bet, and it has to be the cheapest way to play.
- Every mode returns between 90% and 96.70%, and a game's modes can't sit more than half a point apart.
- No mode pays more than 500,000× the bet, and none costs more than 2,000×.
- The base game can't be flattened into a near-certain trickle. Stake sets a floor on its volatility.
- Every mode has to pay out regularly. A mode that's mostly dead spins doesn't pass.
- The max win has to be real: reachable in the actual math and matching what the rules say, not just a number on the tile.
- Each mode's cost is stated in the game's rules.
Then a person at Stake plays the game and reviews it. They've sent games of ours back before; we fixed them and resubmitted. When our pages say a figure is "certified", this is what we mean: it's from math that passed Stake's checks, in a game Stake approved. It isn't a separate testing lab's stamp, and we won't pretend it is.
The numbers, per game
All twelve live games, every mode. Across 62 modes, RTP runs from 96.46% to 96.59%. Eleven of the twelve return exactly the same figure in every mode; in Shuriken Shadows, the modes sit 0.13 points apart from top to bottom. These figures are read off each game's own page when this page is built, and those pages take them from the math that ships to Stake.
| Game | Every mode: cost and RTP | Max win | Volatility |
|---|---|---|---|
| Paws & Claws |
|
10,000× | High |
| Abyss Collectors |
|
20,000× | High |
| Wyrmwind |
|
15,000× | High |
| Fang & Fur |
|
18,000× | High |
| Jackal's Judgement |
|
10,000× | High |
| Kaleido Keep |
|
10,000× | High |
| Nebula Raiders |
|
25,000× | High |
| Pip's Piñata Plaza |
|
5,000× | Medium-high |
| Wildfire Ridge |
|
10,000× | High |
| Slime Lab |
|
10,000× | High |
| Titan Eruption |
|
15,000× | High |
| Shuriken Shadows |
|
15,000× | High |
Max win is per round, as a multiple of the base bet. Last built 2026-10-30. Each game's page explains what its modes do.
What RTP does and doesn't mean
RTP, return to player, is the share of everything staked that a game pays back over a very large number of rounds. About 96.5% means the house keeps about three and a half cents of every dollar put through it, on average, over millions of spins. That's the price of the entertainment, and it's printed so you can compare it.
It says nothing about tonight. One session can land far above or far below the average, and most end down. High volatility makes that swing wider. The Strategy Lab shows what variance does to a bankroll without flattering anybody.
Why we don't publish hit rates
Plenty of slot pages print how often a game wins, or how often the bonus lands. We don't, on purpose. A frequency figure reads like a schedule: sit through this many spins and the feature is due. It isn't. Every round is a fresh pick from the same table, so a long dry run doesn't make the next spin any likelier to pay.
A number that invites you to wait for what you're owed is a number that invites chasing, and chasing is how a night out turns into a problem. So our own briefs forbid printing them. Every page sticks to what actually describes the deal: each mode's RTP, the house edge, the max win and the volatility.
What we can't promise
No game is a way to make money, ours included. The math only evens out over millions of rounds, and nobody plays millions of rounds. Sessions vary enormously: the same game can give you a quiet hour, a dry week or one great night, and none of that tells you what comes next.
Decide what the evening costs before you start, treat it as spent, and stop when you said you would. No bet size, time of day or spin pattern changes the edge.
If it's stopped being fun: call or text 1-800-GAMBLER, or visit ncpgambling.org. Our responsible gaming page lists more help, including how to set limits and take a break on the casino side.
Questions people actually ask
Can Dads of Gambling change the result of my spin?
No. On Stake Engine, every possible round of our games is uploaded before launch as fixed files. When you spin, our game's request carries your bet and the mode, with no way to ask for a result, and Stake Engine's game server picks the round from the game's lookup table, in proportion to the weights in that table. The game in your browser only plays back the round it's handed, and the server settles your balance. Nothing we run picks your result or can change it.
Are your games provably fair?
Not in the crypto-casino sense, where you can check each round yourself with a seed and a hash. Nothing in the Stake Engine documentation we build against offers that for slots like ours, so we don't use the phrase. What you can check is the math: every mode's RTP and the max win are printed on each game's page, from the files Stake checked.
What does Stake check before one of your games goes live?
The full math for every mode: the lookup tables and the round-by-round books, which must agree payout for payout. Every mode has to return between 90% and 96.70%, the modes can't sit more than half a point apart, nothing can pay more than 500,000× the bet or cost more than 2,000×, every mode has to pay out regularly, and the max win has to be reachable in the real math. Then a person at Stake reviews the game itself.
Why don't you publish hit rates or how often the bonus lands?
Because a frequency figure reads like a schedule, as if a feature were due after a dry spell. It isn't. Each round is a fresh pick from the same table, so a long losing run doesn't make the next spin any likelier to pay. Our own briefs forbid printing those figures. We print what describes the deal: each mode's RTP, the house edge, the max win and the volatility.
Does 96.5% RTP mean I get 96.5% back?
Not tonight, and not over any session you'll play. RTP is the average over millions of rounds. One session can land far above or far below it, and most end down. Treat the evening's budget as the price of the entertainment, not as money you're expecting back.
More from the Lodge
- All our games, with the RTP printed on every card
- What Stake Engine is, and the other studios building on it
- How we review the casinos and sportsbooks we don't build for